7 comments

  • mlhpdx 10 minutes ago
    One of the fundamentally great things about the Wireguard protocol is the simplicity. A small codebase can implement it, and that’s lead to some great libraries and innovation.

    Another great (and subtle) thing is the monotonically increasing sequence number. Note that it isn’t incrementing, like DTLS. This small thing makes it so much easier to implement with efficient concurrency, and event external state (i.e. distributed concurrency).

    That latter bit we’ve done in our own library.

    Edit: typo, don’t -> done

  • Twey 19 minutes ago
    It was all going great until I read

    > The design also avoids problems like function coloring and plays well with Rust's ownership rules.

    Async is not I/O. It can be used for I/O, but it's just a way of writing pure, deterministic state machines that keeps a logical flow together instead of scattered over a bunch of transitions.

    Even if you choose to manually compile your async flows into explicit state machines, you still have to deal with ‘function colouring’ (a.k.a. typing): a flow that crosses several state transitions (and may have other disjoint parts of the state updated in the meantime, via other transitions) now has to be rewritten as a (series of) state transitions, and can't be called from a blocking function. If anything, rewriting all your state machines without `async` makes the function colouring ‘problem’ worse, because multi-transition flows are even more different from normal functions.

  • monocasa 2 hours ago
    Sweet, this is basically how I design my protocol implementations in rust as well.

    Way more testable, the bulk can be shared between async and blocking IO, it's a lot easier to completely ban unsafe in your dependencies (excepting std and core), etc.

  • temp0826 3 hours ago
    Mullvad spun their own implementation off of boringtun as well (called gotatun[0])

    [0] https://github.com/mullvad/gotatun

  • asdf88990 2 hours ago
    From their website about their product:

    > Hardware does the heavy lifting.

    > Your operating system and network card take over the repetitive jobs whenever they can. Your CPU gets room to breathe, and your battery stays full longer.

    Where does this operating system run? Where does the power come from to run it if not battery?

    Pure rubbish ai slop.

    While the software might actually be ok upon inspection but this kind of ai slop nonsense copy doesn’t inspire confidence in using their software considering how security critical the vpn is.

    • hxtk 26 minutes ago
      I imagine they’re talking about handling network protocols in the kernel or the NIC instead of in userland code, and they’re generally right. It runs off the same battery, but the kernel implementation and especially the (hardware-accelerated) NIC implementations of protocols like TCP and TLS are generally more energy efficient than doing the same amount of IO in userland code.
  • clivedup 18 minutes ago
    I've wanted Wireguard on some MCUs. Great!
  • lakeviewterrace 1 hour ago
    WireGuard implementations that are not Jason's reference implementation are stupid and an explicit invitation for issues.

    I will die on this hill.

    WG is like 2k LOC why the fuck do we need 30 different versions? Audit what you have.

    • wh33zle 1 hour ago
      You can't use the Linux kernel implementation as soon as you want to be cross platform and the only userspace implementation is in Go which is awkward to FFI into from Rust.

      I agree with your point. Use what is out there. We did that by using Cloudflare's boringtun for a long time. But it has limitations that eventually we could no longer work around if we wanted good compile-time safety and performance.

    • clivedup 15 minutes ago
      I can use sanstun in no_std environments like on an ESP32.

      Can I do that with Jason's reference implementation?

      Let people build. They might have reasons you haven't foreseen.