The Murky History of Soviet-Born Tetris

(mitpress.mit.edu)

29 points | by EA-3167 1 day ago

2 comments

  • orbital-decay 49 minutes ago
    >Ironically, Tetris’s success began because the totalitarian Soviet regime did not recognize what we take for granted in the West: the freedom to publish. After Pajitnov adapted Golomb’s geometric discoveries for the nascent digital world, he had no choice but to distribute his game as a samizdat

    Samizdat very specifically refers to censored texts. Yeah sure various versions of Tetris informally circulated around on floppies/tapes just like all other games and software, but that's not samizdat and had nothing to do with freedom of publish or censorship, there just weren't many viable ways to distribute the software to private users (and not many of those to begin with). It was way too long ago and I don't remember if any Soviet magazines like Radio had actual listings, but Tetris was a popular game in them.

    • konart 33 minutes ago
      did not make it fast enough

      The parent comment already removed the part about vinyl recordings, but I still really want to point out that people in the USSR had to be creative (have to be even now) to bypass censorship.

      This created things like roentgenizdat or "ribs" (gramophone recordings made from polyester X-ray films)

      https://en.wikipedia.org/wiki/Ribs_(recordings)

      • orbital-decay 25 minutes ago
        Yeah I edited it out because it had a different name, and more importantly there were totally different circles of people. It wasn't a single underground community or something like that. Later on there were VHS clubs ("video salons"), completely different people again. Some describe all that as samizdat but it really wasn't. Mentioning Solzhenitsyn and Tetris in a single sentence doesn't make sense.
  • Jwillacyd 59 minutes ago
    A sort of oddly opinionated article despite having little citation to it and being rather vague on events and timelines compared to some other pieces out there. I’d love to know why for example, the author finds it so clear that Pajitnov should not have won a copyright. I don’t have any stake in it myself, the claim just isn’t supported in the article. I think this is the 4th or 5th retelling of this story I’ve come across now.
    • 331c8c71 49 minutes ago
      Looks like he developed the original on his employer's equipment during work hours.

      And the copyright on tetris pieces is just ridiculous given the Colomb's publication and probably others.

      I personally appreciated the write-up as it presents an alternative to the glossed up candy narrative that I have read and seen more than once.

      Didn't know about Gerasimov either (who single-handedly coded up the DOS version it seems).

      • ndiddy 0 minutes ago
        Gerasimov wrote his own account of the Tetris story here: https://vadim.oversigma.com/Tetris.htm

        > Contrary to the claim attributed to Henk Rogers there were no "straightforward business arrangement" between Pajitnov and myself. In the Soviet Union, where private business was outlawed and the concept of intellectual property was not defined, people could not make private business arrangements of this kind. The Computer Center of Academy of Sciences owned everything we made. Several years later the situation in the Soviet Union changed, but this was a different story. When I worked on Tetris, even a government organization could not formally hire me because I was underage. I worked on Tetris just for fun. I don't remember Pajitnov ever paying me for anything related to Tetris either. Pajitnov started fixing the business aspects of the situation a few years later when he and Henk Rogers participated in negotiations with Elorg (the only government organization in the USSR that could sell software abroad). Pajitnov stopped by my home and asked me to urgently sign a paper "to get lots of money for us from game companies". He didn't leave me a copy of the paper. As far as I remember the paper was saying that I agree to only claim porting Tetris to the PC, agree to give Pajitnov the right to handle all business arrangements, and refuse any rewards related to Tetris. I did not entirely agree with the content, but I trusted Alexey and signed the paper anyway. In a few months my name disappeared from all newly released versions of Tetris and all Tetris-related documents. Alexey registered a US copyright (R/N PA-412-170) referencing the free PC version of Tetris (original version 3.12) we developed together.