Intrusive Linked Lists

(data-structures-in-practice.com)

42 points | by tripdout 3 days ago

5 comments

  • el_pollo_diablo 2 hours ago
    The go a bit further than the article on the advantages of intrusive data structures, taking linked lists as an example:

    As the article mentions, intrusive data structures naturally lead to one fewer indirection. To do the same with a traditional list (where the list node owns the payload), a different node type is needed for each payload type. This is easy to do with the proper support for monomorphized generics, see C++'s std::list. It is awkward in C, where the implementation has to be macro-generated. C naturally pushes towards an indirection through void *, which makes intrusive lists more attractive.

    One other advantage of intrusive data structures is the ability to link a payload into several parallel collections without indirections (where traditional collections would require e.g. one collection owning the payloads, and the other collections merely holding non-owning pointers to them).

    Las but not least, the defining property of intrusive data structures is that they leave the responsibility of allocating the elements to the user. The elements can be allocated on the heap, on the stack, in a global array (like "initholes" in the article), in a special arena, etc. It is even reasonable to use non-uniform allocation strategies; for example, for a circular list, allocate an anchor node on the stack and the other nodes (those embedded in payloads) on the heap.

    • drdexebtjl 20 minutes ago
      > It is awkward in C, where the implementation has to be macro-generated.

      You can avoid having the implementation be macro-generated by "hiding" the list pointers before a char payload[0]. See https://pastebin.com/DE69mbJD for an example.

      The same technique is used by glibc's malloc to store metadata about the allocation right next to your data, and then recover it when you call realloc/free, without needing a separate metadata allocation.

      The caveat is that the type of the pointer does not indicate provenance. For example, nothing stops you from calling list_next on an arbitrary pointer to data that is not on a list, and that would be UB. The same happens with realloc and free, where it's UB if you pass them a pointer that was not returned by the heap allocator.

    • dahart 1 hour ago
      > It is awkward in C, where the implementation has to be macro-generated

      I assume this is why they are putting the list pointer and payload in separate structs and doing pointer math to access the payload, so that it’s easy to build a set of macros that act like a generic list class for building lists out of any payload, right?

      > One other advantage of intrusive data structures is the ability to link a payload into several parallel collections without indirections

      Wait - how does this work? If I do address math on the pointer in order to find a payload, then isn’t the payload tied into exactly one next pointer, and thus exactly one list? For a minute I thought maybe this is why they put the pointer after the payload, but now I don’t see how to use a payload in more than one list, nor why they use subtract on the list pointer to find the payload instead of putting the list in front of the payload and adding (or using a type-cast pointer for direct access).

      > the defining property of intrusive data structures is that they leave the responsibility of allocating elements to the user.

      Indeed! This is why you see them in OS’s, in memory managers, and in embedded systems. We used to use them all the time in console video games before dynamic memory and heap allocations were common (or even allowed). Use of STL wasn’t allowed. Often the memory needed would be pre-allocated, and lists would be created and managed at run time without allocation, just by wiring up the pointers. Similar to what a memory manager has to do.

      This was in C++, but back when (and before) EASTL was popular. EASTL was EA’s version of the STL without built-in heap allocation for container classes. We usually built payload classes with the list next pointer placed directly in the payload, and essentially did the list management as a one-off separately for each payload, because it was typically only a few lines of code and there weren’t enough list types for it to be a problem. This is the kind of intrusive list I’ve seen the most of, hence the questions about the particular C flavor shown here.

      • apple1417 42 minutes ago
        > If I do address math on the pointer in order to find a payload, then isn’t the payload tied into exactly one next pointer, and thus exactly one list?

        The container_of macro takes the type and member - so for a different member it can subtract a different offset.

        Going more basic, you could imagine creating something like:

            struct Node {
                Node* next;
                Node* next_10th;
                Node* next_100th;
            };
        
        The normal, 10ths, and 100ths lists are distinct collections, this is the basic idea. The macros just help generalise it and make it more usable.
    • uecker 45 minutes ago
      I do not think a type-safe macro-generated list in C is any more awkward to implement or inferior to a C++ template version. The issue is more than there is no standardized version directly available except perhaps the old BSD ones and those are not ideal. I agree with the rest of your comment.
    • groundzeros2015 30 minutes ago
      The C macro systems never last. Just write it! It’s no harder than a for loop.
    • samatman 18 minutes ago
      > This is easy to do with the proper support for monomorphized generics, see C++'s std::list. It is awkward in C, where the implementation has to be macro-generated.

      Fairly pleasant in Zig, through abuse of @fieldParentPointer and a pinch of comptime.

      https://github.com/mnemnion/zelda

      It was a little nicer in the `usingnamespace` days. So it goes.

      > The elements can be allocated on the heap, on the stack, in a global array (like "initholes" in the article), in a special arena, etc.

      An "etc" worth mentioning specifically is a memory pool: they're useful for any same-sized struct which gets recycled a lot, but for linked lists there are further advantages. You don't have to cast the object to bytes and declare a link pointer, since it already has one: not really an advantage, casting is free, but: if you can arrange to give both sides of the list back, then recycling can be done on a per-list level by prepending the whole thing to the freelist.

  • pclmulqdq 1 hour ago
    I was surprised to see the main benefit of intrusive linking mentioned as a bit of a side note: The ability to move data around between lists (and within a list) without copying. You also get O(1) removal from the middle of the list, assuming you have a pointer to the object somewhere else. As a result, when you have large state structs and you don't do a lot of list scans, intrusive linking makes things a lot faster than use of packed structures like vectors.
    • vlovich123 29 minutes ago
      Data is generally read more often than written and data is read in locally spatial way.

      That’s why having elements laid out next to one another is often more important than the algorithmic complexity of occasionally doing an O(n) or O(n log n) operation updating the layout.

      It’s not always the case of course but it is the case more often than you’d think.

    • abcd_f 59 minutes ago
      The main benefit is that adding/removing items to/from a list requires no heap operations. All control elements are basically preallocated.
  • flohofwoe 1 hour ago
    Hmm interesting, the doubly linked list presented here is missing the elegant 'overlapped list header' trick from AmigaOS (at least that's where I saw it first):

    E.g. an AmigaOS list node looks conventional, it has two pointers, one to the next node (succ), and one to the previous node (pred):

        struct Node {
            struct Node* ln_Succ;
            struct Node* ln_Pred;
        };
    
    Most AmigaOS structs embed such a Node struct at the start.

    ...but the list header has three pointers which basically form two overlapped Node structs:

        struct List {
            struct Node* lh_Head;
            struct Node* lh_Tail;
            struct Node* lh_TailPred;
        };
    
    In an empty list, lh_Head points to &lh_Tail, and lh_TailPred points to &lh_Head. The lh_Tail pointer is always null (this is the 'end marker').

    In a populated list, lh_Head points to the embedded Node struct of the first list node, and lh_TailPred points to the embedded Node struct of the last list node. The ln_Succ pointer of the last node points to the address of the list header's lh_Tail pointer (...which is always null).

    That way you only need an existing node pointer to walk forward and backward, or insert or remove a node. When walking the list by following the succ or pred pointers you know you've reached the end when encountering a null pointer.

    Apparently the Linux-style lists in the article require to know the address of the list header to detect when the end is reached which isn't needed for the Amiga style list (at the cost of an additional 'sentinel null pointer' in the list header).

    Pretty much all of AmigaOS was held together by such doubly linked lists.

    (I hope I got that all right, it's been a long time)

  • amelius 18 minutes ago
    Now try to do them in safe Rust.
  • klps10 1 hour ago
    I think this article rewrites history and it is unfortunately already cited by the clankers.

    "Intrusive" is C++ speak. The regular linked lists always had embedded data or a mix of embedded data and pointers to outside data in a C struct.

    • HarHarVeryFunny 42 minutes ago
      Back in the day what is being called out here as an "intrusive" linked list was just a linked list, since you didn't have the luxury of having memory and CPU cycles to waste with extra allocations and indirection.

      In the C++ world the STL introduced generic data types such as linked lists, which became the default, but "instrusive" linked lists still have their place in specialized list-heavy use cases where performance matters. In a previous job I wrote a widely adopted XML/JSON library using instrusive lists to link child elements, and the performance benefit was considerable, with my DOM API basically hiding this implementation detail from the user.

    • usrnm 38 minutes ago
      "Intrusive" may be a C++ speak, but I wouldn't say that one or the other type of lists is necessarily much older or more "normal". After all, a cons cell embeds data and not the other way around and lisp is one of the oldest programming languages in existence
    • dahart 56 minutes ago
      I googled it and got the response that Bjarne Stroustrup first used “intrusive” in his 1985 C++ book. He was adding a new distinction between the older intrusive kind and the new ‘non-intrusive’ kind, because some people had started using C++ to allocate the list nodes and the payload structs separately.

      Now with std::list and college classes often teaching non-intrusive linked lists, and intrusive lists only being used in deep dark places like the OS kernel, maybe it’s easy to assume the ‘regular’ kind is non-intrusive.

      What Stroustrup called ‘intrusive’ had been the default understanding of linked lists since around 1955, and what people used most often. A ‘regular’ linked list to most people back then was the intrusive kind, and the term ‘non-intrusive’ might have been an attempt to sell people on the benefits of abstracting and separating node types from payloads, but that maybe papers over the disadvantages a little.

      The only kind of linked list I’ve ever used in my professional career is the intrusive kind. There are very few good reasons to ever use non-intrusive lists outside of the classroom. At least, not if you care about performance at all. They might be convenient & easy, but it’s usually the case that either an array or an intrusive list would be a better engineering choice.

    • thewillowcat 15 minutes ago
      This was my reaction exactly. I was surprised by the diagram of a "normal" linked list.
    • packetlost 1 hour ago
      You have it backwards, an intrusive linked list is a linked list that is embedded in another data structure. The classic example is a linked list whose elements live on the stack.

      The article is wrong too, or at least using the term over-specifically.

      It's not really tied to C++isms at all.

      • flohofwoe 45 minutes ago
        Regular linked lists were implicitly 'intrusive' long before C++ existed and introduced 'extrusive' lists in the stdlib.
      • ahgas 1 hour ago
        GP points out that what the article calls "intrusive linked list" is a regular linked list. Wikipedia for instance gives the canonical linked list example of a struct with one embedded integer and a next link and of course does not call it "intrusive linked list".

        "Intrusive" got popular with C++ intrusive pointers, and that is where the article gets is misinformation from.

        And of coursed the web jockeys downvote the correct objection since they have no clue about data structures, history, logic or basic reading skills.

    • Lwerewolf 1 hour ago
      I came to this relatively late (2013-ish, windows kernel development, scouring OSDev, etc) so I thought that was always the right name for them. Prior experience was mostly... higher-level langs.
    • tantalor 1 hour ago
      I concur. I recall being a student and when implementing LL for the first time, you did it this way (mix your data and ptr to next node). It is baby's first linked list.