9 comments

  • Almondsetat 28 minutes ago
    I think Casey is currently the most informed person to make a series of books or articles summarizing the history of SW Engineering, all the lessons learned and forgotten, and all the good stuff that was published and still hasn't gained traction in the practice
  • torginus 41 minutes ago
    Personally I'm quite sure this is super interesting, but I don't really have 3 hours to listen to this, even 1.5h at 2x speed is too much.

    I would very much prefer something written down, so I could absorb this at my own pace. I know, gift horse, but still.

    • kshallvari 29 minutes ago
      There is a 45 min version at Primeagen's "The Standup"
    • knollimar 36 minutes ago
      If you want a spoilery TLDR: It's more about the journey. He tracks down the origin, finds the support, finds the support flawed, and leaves you to your own conclusion rather than make a new flawed one.

      The basic idea is that the origin assumes a highly critical inner hot loop, don't assume where it is, and optimize there.

      There's some other time spent saying this justifies slower abstractions for maintainability elsewhere.

      • abainbridge 2 minutes ago
        Another point I liked was that there was, apparently, an influential book called Structured Programming, whose content was so universally agreed upon, that all programming became Structured Programming. Nobody needs the book anymore.
  • dkersten 8 minutes ago
    I enjoyed this talk. It’s long, but it’s interesting and goes into a lot of “lost” history.
  • kshallvari 1 hour ago
    THE LEGENDARY GAME PROGRAMMER
    • nchmy 59 minutes ago
      Isn't that Jonathan blow?

      (to be clear, I'm a big fan of Casey)

      • arnorhs 50 minutes ago
        I believe this is referencing a meme on the primeagen's standup podcast, where Casey is referred to as legendary while he feels undeserving of this title.

        Titles aside, his talk is really insightful and it is super interesting to do a deep dive on these old computer/programming topics as the modern concepts were being discovered

        • nchmy 36 minutes ago
          Hah, I wasn't aware of that. I was sort of referring to what seems to be not such a meme that jblow is always introduced like that. It just seems weird, even if true...

          Yeah Ive been meaning to watch that talk - I love listening to pretty much anything Casey says/does. He's extremely thoughtful and fair.

        • kshallvari 28 minutes ago
          > I believe this is referencing a meme on the primeagen's standup podcast

          Exactly!

          • frou_dh 13 minutes ago
            I see it 3-4 times already in this comment section, so must conclude that modern programmer culture = parroting YouTube/X devfluencer catchphrases
            • ModernMech 6 minutes ago
              > devfluencer

              Thank you for bringing a term to a thing that has been bugging me - people who purport to be devs but spend most of their time on podcasts and blogs talking and writing about being devs, rather than just being devs.

      • dist-epoch 4 minutes ago
        No, that would be John Carmack
      • dgellow 56 minutes ago
        They are both legendary game programmers
  • jeffrallen 31 minutes ago
    It's premature optimization, according to the video description.
  • cuechan 50 minutes ago
    He is just legendary when it comes to game programming
  • perkinsResearch 17 minutes ago
    Legend
  • mberning 47 minutes ago
    Will have to give this a watch after the kids go to bed. I like a lot of Casey’s views even if I don’t agree with them.
  • tialaramex 53 minutes ago
    tl;dr the saying is that "premature optimisation is the root of all evil", and Casey burrows into contemporary data to show that really although the claim was 3% of the code takes up 90% of the runtime even then it was more likely 4% takes 50%.

    The best thing you could take away from this lecture is something a reasonable person should take away from the original "root of all evil" saying anyway. Measure. Measure. Measure. If you aren't measuring that's not optimization it's masturbation.

    Ironically in the process of measuring for a third time yesterday I tripped a bug in Bill's language for which I opened an issue. This is not the goal of measuring three times but merely a happy accident.

    Along the way Casey discovers (?) that Structured Programming means just what we today call programming†, that software was a lot smaller in the days when 4096 bytes of RAM was a good entry level option and that loads of these famous people from 1970s computer science knew each other.

    † And knowing about this is one reason the Structured Concurrency people want that everywhere. Very possibly there's a future where it seems silly that people once wrote programs which did not use structured concurrency.