The Lost Treasure of Sid Meier's Pirates

(remapradio.com)

46 points | by spankibalt 1 hour ago

6 comments

  • no-name-here 21 minutes ago
    I love that Meier's memoir is titled: "Sid Meier's Memoir!"

    (Although remapradio's login system isn't working for me - it uses magic links, which bring me to a logged-in https://remap.memberful.com/account page, but on remapradio.com I still show as logged out even on hard refresh.)

  • trencedamp 50 minutes ago
    What a great read. Thanks for posting this!

    > Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.

    There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that

    • Gareth321 24 minutes ago
      Worms were such great games. I just had a look at what Team 17 is up to now and [they're doing surprisingly well.](https://www.team17.com/) Some great games in their portfolio.

      Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world.

    • krige 31 minutes ago
      Nitpick: not Gorilla.bas; it was the actual OG, Artillery. Prototypes, which used sprites ripped from Lemmings, were even named "Lemartillery".

      And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise.

      • whywhywhywhy 7 minutes ago
        Yeah Worms was coded on Amiga computers in a part of the world that was extremely Amiga heavy so it’s unlikely Gorillas.bas is the reference point.
  • kolmogorov 48 minutes ago
    I spent so many hours playing pirates! on my c64. It was absolutely amazing .
    • stefs 26 minutes ago
      same here, on my amiga 500 and later on the PC. i was a kid and barely able to understand what was going on (but that didn't matter that much anyway), my english was absolutely inadequate for the text. i remember pestering my father about the vocabulary: "what does 'squashbuckler' mean? what's 'swashbuckler'? what's 'merchantman' and 'the flying dutchman'?" (the last was actually a misreading of "she's flying dutch colors" when you looked at a dutch ship). the worst was when i got too far north-west and had to sail back into settled territory against the wind, which took ages. something else that stuck in my mind was the soundtrack - iirc mostly händel and bach.

      ps: years later i found the "mount & blade" series (which i too love), which is roughly the same but medieval and on land.

  • jjav 29 minutes ago
    Pirates was a great game, spent so much time on it (PC version) in 89-90
  • shoo 26 minutes ago
    see also: in 2016, Soren Johnson interviewed Sid Meier about his career & the games he designed - there's over 6 hours of discussion with Sid split over 4 podcast episodes: https://www.idlethumbs.net/designernotes/episodes/sid-meier-...
  • shevy-java 41 minutes ago
    I used to play it quite a bit back when it came out. It was fun trying to build up a fleet without getting smashed by the colonial genocide empire (e. g. British and whoever else had ships). It was a bit too focused only on the pirate theme though; civilization was better. (Colonization had a similar problem as pirates had in that it was too focused on the revolution, so civilization really had the better idea going.)

    I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.

    • card_zero 18 minutes ago
      Oh, the Hanseatic League game. I played that once. It involved an awful lot of sailing your trading cog up and down the Baltic, apparently in real time. I like games very slow, but this was too much even for my taste. If I had stuck with it I think there would have eventually been fighting to defend a city and perhaps a city-builder aspect?