Always a joy to read those and the fact that the emulator keeps on improving. You can run it on SteamDeck nicely and play Gamecube games better than Switch 2. It's a shame nintendo has only released about 5 games thus far.. Great work Dolphin Devs! I still need to give RetroAchievements a try.
Dolphin is one of my absolutely favorite software projects. The kind of polish they put into absolutely everything, including these announcements, is incredible. And as somebody who spent many a relaxing day playing Super Monkey Ball against my fellow comp sci students in the early 2000s, this holds a special place in my heart.
You're likely thinking of Yuzu which was a switch emulator. Nintendo probably targeted them because they were about to launch the switch 2 and wanted to send a message.
It being a Switch emulator certainly didn't help. However, the primary reason Nintendo went after Yuzu was that Yuzu devs were openly accepting payment for special updates to run Tears of the Kingdom. TOTK was, at the time, only available because of a leak and had not officially released.
I think that was Citra emulator. Protect Dolphin at all costs!
Nintendo (among other creative corporations) do not seem to realise that invite to play creates an attachment to the product that is deeper than a license agreement, which is our shared cultural filament.
100%. They're easily the gold standard for emulation and open-source gaming...and possibly open-source projects in general.
The effort they put into the announcements is frankly amazing and shows what a labor of love this project is.
Dolphin Team, you are amazing and hilarious.
> It was clear that something had to change. Bunny
When this issue was brought up in one of our chats, a former Dolphin developer suggested that we should give Bunny a try.
Another mention of bunny [0] gives them good exposure, and not just because they're an European company!
[0] https://news.ycombinator.com/item?id=48657030
Nintendo (among other creative corporations) do not seem to realise that invite to play creates an attachment to the product that is deeper than a license agreement, which is our shared cultural filament.