A comment <https://github.com/LuaJIT/LuaJIT/issues/1475#issuecomment-47...> has already been made on the issue regarding the ternary operator, recommending `if x then y else z` over `x ? y : z`. This is exactly how it's done with if-then-else expressions in Luau <https://luau.org/syntax/#if-then-else-expressions>, another language compatible with Lua, and makes it a ton easier to nest (especially with elseif) and I believe still easier to read than `y if x else z`.
What’s the Lua/LuaJIT story these days for bundling up all the scripts of an application into a single file? Is there a way to do the super convenient go-like thing?
Never will I understand ternary operators. As soon as you introduce it, some chuckle heads want to use them everywhere. Worse if the syntax allows nested ternarys. I guess it keeps the language open for code golfing, but it otherwise seems like redundant syntax that at best saves a few characters.
This is the best answer in my opinion. Ternary is just sugar for an expressive if. LuaJIT seems to be focusing on adding new syntax though, maintainer might not be amenable to updating existing semantics.
I find it most useful in languages that have non-mutable variables and you want to avoid a mutable variable or an extra function when the value comes from a simple condition.
I guess for the JS case it makes sense to be able to shave a few characters for file shrinking purposes, but generally I'm more biased to code clarity and "self-explainability"
Some of these really look like QoL improvements. I'm not convinced ternary statements are an ergonomic improvement in particular. The examples given don't make a compelling case, 'visually tidy' is not the same as readable.
So is LuaJIT resuming active development after a decade or so of only maintenance? Great!
A lot of these changes make sense (although some of them are a bit too TIMTOWTDI for my taste) - but perhaps LuaJIT 3 would benefit from a change of name as well? Certainly with all these changes, it would be more like a separate language than merely a JIT-compiled version of Lua.
That takes me back a bit. It's a perl-ism. I used to think it was a great design feature but I've come to strongly prefer "There should be one way to do it, and it should be obvious"
Looks like LuaJIT is really going to fork away from Lua this time. After these changes, it won't be a compatible Lua 5.1 implementation anymore, it will be a new language.
Cool to see this - ergonomic syntax will make it easier to recommend Lua. Hope the PUC team aligns with this.
Also, I love this kind of pragmatism:
> Exponentiation assignment a ^= b has been deliberately omitted to avoid a predictable pitfall: this is how xor assignment is written in most other computer languages. Also, a syntax for exponentiation assignment is rarely asked for.
A ‘defer’ for closing files or deleting temp files at the end of a script will make life more enjoyable.
I would love to see all of these come to LuaJIT (and love2d to support the new version too). It’s nice that Lua is simple, the syntax changes should hopefully make Lua code even simpler to read too
> It’s nice that Lua is simple, the syntax changes should hopefully make Lua code even simpler to read too
But which Lua?
Lua as implemented by LuaJIT is a fork of the language at this point. It's not fully compatible with PUC Lua (the reference implementation) and LuaJIT does not support features from the latest Lua version.
Please don't, inscrutable bitwise operators are an accident of the past even in systems languages, let alone in a scripting language. I'm not against infix operators for bitwise operations, just please spell them out with keywords rather than giving them sigils.
Likewise, going from `and` and `or` to `&&` and `||` would be a dispiriting regression. This is something that Zig got right.
> E.g. true and false or 42 returns 42, whereas true ? false : 42 returns the (expected) false.
Some of these really look like QoL improvements. I'm not convinced ternary statements are an ergonomic improvement in particular. The examples given don't make a compelling case, 'visually tidy' is not the same as readable.
There are real improvements though, such as ?. and ??= that help with default-nullable everything.
Ternary is very useful, but it I'd rather see it implemented idiomatically:
Structural pattern-matching could be fantastic, but no syntax is suggested.A lot of these changes make sense (although some of them are a bit too TIMTOWTDI for my taste) - but perhaps LuaJIT 3 would benefit from a change of name as well? Certainly with all these changes, it would be more like a separate language than merely a JIT-compiled version of Lua.
What on earth is this supposed to mean?
That takes me back a bit. It's a perl-ism. I used to think it was a great design feature but I've come to strongly prefer "There should be one way to do it, and it should be obvious"
So shouldn't it have a new name?
Personally im a fan of introducing ternaranary operator in lua. Everyone uses `x and y or z` as a ternanary which i find way more confusing than ?:
Also, I love this kind of pragmatism:
> Exponentiation assignment a ^= b has been deliberately omitted to avoid a predictable pitfall: this is how xor assignment is written in most other computer languages. Also, a syntax for exponentiation assignment is rarely asked for.
A ‘defer’ for closing files or deleting temp files at the end of a script will make life more enjoyable.
But which Lua?
Lua as implemented by LuaJIT is a fork of the language at this point. It's not fully compatible with PUC Lua (the reference implementation) and LuaJIT does not support features from the latest Lua version.
Likewise, going from `and` and `or` to `&&` and `||` would be a dispiriting regression. This is something that Zig got right.
1) Ease of learning, ideally minimal deviant behaviour (eg i consider lua tables to be a new concept in itself)
2) Reasonably fast. Not as much as lua jit but even half would be good enough
3) Mature
4) Has Rust bindings