Orthodox C++

(bkaradzic.github.io)

48 points | by signa11 2 hours ago

17 comments

  • PaulDavisThe1st 1 hour ago
    You can take

       for (auto const & ess : esses) {
             ...
       }
    
    from my cold dead hands.

    Also, you can fight me if you want to take

          dynamic_cast<Derived> (base_ptr)
    
    and force me to implement my own typing system every time I need to upcast.

    Basically, stick with C and leave C++ programmers alone. I haven't seen a less useful article about C++ in a long time, and as an HN reader, that's really saying something.

    • rfgplk 51 minutes ago
      One thing I've noticed about a lot of these "strict C" developers is that quite often they actually refuse to learn C++. One of the most common complaints of C developers regarding C++ is "it does things behind the scenes/performs magic", often with regards to operator overloading. When they refuse to actually look at the implementation (y'know you can check if an operator has been overloaded) AND they refuse to acknowledge that a huge chunk of "pure C" does HEAPS of magic behind the scenes (that the developer has no idea about) unless they've actually studied the spec in detail. Malloc and memory allocation methods are at least 10k+ lines of code for instance.
      • jstimpfle 1 minute ago
        Trust me, I know more C++ than most or all of my peers (working two jobs simultaneously), and I know a million ways that C++ features suck. Also standard library and containers. If you want I'll point out the ways in which std::deque, and even std::map, std::unordered_map, even std::vector (!) suck. IMO, just don't do it.
      • lelele 20 minutes ago
        > y'know you can check if an operator has been overloaded

        And there lies the problem with C++: to be sure, you have to check. C++ code can't be taken at face value -- the most innocuous-looking code could be a ticking bomb.

        • LoganDark 2 minutes ago
          > C++ code can't be taken at face value -- the most innocuous-looking code could be a ticking bomb.

          You can't take C code at face value either. The name of a method or type doesn't tell you what it does. It could longjmp for all you know.

      • 01100011 39 minutes ago
        A lot of us are too busy solving problems. Learning about the latest language features, which we often won't be able to use anyway due to the trouble of moving a large dev environment to a newer standard, feels like academic masturbation.

        C++ folks are very much into their language, and can't seem to understand that most folks don't want to dedicate significant amounts of mental resources purely to language details.

      • IncreasePosts 23 minutes ago
        If we accept the maximum that "any sufficiently advanced technology is indistinguishable from magic", then c++ is indeed magic. It's so advanced that one of the worlds foremost experts in the language(herb sutter) has determined that the language is too complex and we need a whole new language(confront) which is simpler and can be converted to c++.
    • cyber_kinetist 14 minutes ago
      LLVM uses a hand-rolled version of RTTI for the best performance (the parent constructor accepts its runtime type as an enum), and it seemed that the maintenance costs for it aren't that high. (See https://llvm.org/docs/HowToSetUpLLVMStyleRTTI.html)

      Or if you're even lazier, you can easily make a more automatic RTTI system with some templates / macros that works much faster than dynamic_cast! (See https://github.com/royvandam/rtti)

    • my-next-account 2 minutes ago
      Implementing STL iterators are a bloody PITA
  • aw1621107 1 hour ago
    Submitted a fair few times previously. HN's search turned up these submissions with some additional discussion:

    https://news.ycombinator.com/item?id=40445536 (2 years ago, 63 points, 66 comments)

    https://news.ycombinator.com/item?id=25554018 (5 years ago, 70 points, 102 comments)

    https://news.ycombinator.com/item?id=13751244 (9 years ago, 29 points, 14 comments)

    Looks like the page was moved from a GitHub gist to a github.io page in October of last year.

    • rramadass 46 minutes ago
      Yep, the article is a old one and not particularly well written. As somebody who has been using C++ from the early 90s and not particularly a fan of (all of) "Modern C++", there is not much information here.
  • badlibrarian 40 minutes ago
    If you're in a market that requires using C++, many of these decisions are made for you by the platform above you, and you're screwed. Turn on RTTI, build a fort to deflect the random exceptions they'll throw at you, and may the gods allow you to recoup your R&D before some well-intentioned yokel in some media or game vertical changes everything and requires you to change everything.

    On the other hand, if you control your own destiny and care about velocity and code quality, many of these choices eventually become self-evident.

    If you are messing around with the latest and greatest esoteric C++ stuff in 2026, bless you, you beautiful nerd. But it may be time to start evaluating where you are in life, and how you got here. (And if you're on a C++ committee, I revoke those blessings.)

    For those who remain: if you have a C++ code base yet somehow have enough time and energy to write opinionated blog posts, it's really hard to imagine why you think you'd have a better take on this than Google.

    https://google.github.io/styleguide/cppguide.html

    • dataflow 27 minutes ago
      > build a fort to deflect the random exceptions they'll throw at you

      Sounds like you hate exceptions, right? In which case why do you handle them at all? Just leave them all unhandled and suddenly every exception is a crash. Which is really no different from someone choosing to terminate. Which you have to worry about even without exceptions.

      > if you have a C++ code base yet somehow have enough time and energy to write opinionated blog posts, it's really hard to imagine why you think you'd have a better take on this than Google.

      "Given that Google's existing code is not exception-tolerant [...] Our advice against using exceptions is not predicated on philosophical or moral grounds, but practical ones. [...] Things would probably be different if we had to do it all over again from scratch."

      • badlibrarian 3 minutes ago
        > Sounds like you hate exceptions, right?

        Nope. Now edit your knee-jerk reply and make it useful.

  • rfgplk 59 minutes ago
    I've developed a style that I legitimately call Heterodox C++ (mainly due to the popularity of Orthodox C++), it is effectively a purely functional & metaprogramming heavy style of C++. Quite the opposite of this, not everyones cup of tea, and it won't fit into every codebase but it is incredibly powerful. The template metaprogramming C++ offers is the most powerful of any imperative language, and (subjective opinion) is second only to Lisp, but few people make use of it. With some of C++26 features you can almost even replicate most of Rusts safety features in pure C++ (via function tagging + reflection)
    • cyber_kinetist 13 minutes ago
      The problem with metaprogramming-heavy C++ codebases is always compilation times and obtuse error messages...

      Template metaprogramming is sometimes very useful to get around C++'s language restrictions, but I tend to use it sparingly.

    • undershirt 50 minutes ago
      have you written about this anywhere, or hosting any examples?
      • rfgplk 37 minutes ago
        Not yet, I might one day.
      • rramadass 39 minutes ago
        You might find Functional Programming in C++ by Ivan Cukic relevant.
    • unnah 42 minutes ago
      C++ template metaprogramming is in some ways more powerful than Common Lisp macros, because it works at the type level: you can generate new types and dispatch into separate implementations by type. In contrast, Common Lisp type declarations are not available at macro expansion time unless you implement a full source-to-source translator in macros.
  • Martin_Silenus 12 minutes ago
    Nothing surprising here. People who view C++ as just a better C always outnumbered those who view it as another language.

    That's exactly how democratic governments make their decisions… you might think it's stupid, and you'd be right, but that's democracy. It's the majority that counts, not what's right. At least you can have a little fun with their arguments, they're pretty inventive you know.

  • kabdib 14 minutes ago
    I've been doing embedded systems in C++ since rocks were young, and this is a great summary of what to avoid.

    I would sure love a good coroutine runtime, and first-class support for defer. You can do these manually, but language/toolchain/debugger support is nice to have.

    (Pragmatically, I will be retired by the time they would be useful)

    • usrnm 10 minutes ago
      A defer is just a dozen lines of code nowadays, if you really need it, but in most cases you don't if you're doing RAII
  • nasretdinov 1 hour ago
    Such a missed opportunity to call it C <orthodox cross emoji>
    • greenbit 16 minutes ago
      Was thinking "Hesitance C" could work
    • undershirt 50 minutes ago
      that's one way to combine three plus signs!
  • asveikau 14 minutes ago
    The criticisms of STL and allocation are fair, though move constructors improved the shallow vs deep copy problem on resize.

    Smart pointers are good. People were doing them outside the standard in the late 90s.

    Lambdas are a good feature.

  • greenbit 20 minutes ago
    Sometimes I actually want objects that are transparent, fully public, and 'struct' is perfect for that. But if I then go and put methods into those structs, does that make me unorthodox?
    • blashyrk 1 minute ago
      That's simply because we live in a world where UFCS is restricted to niche languages and we're stuck with "methods" instead. At least Rust/Kotlin/Swift support type extensions (with a thousand papercuts, i. e orphan rules)
    • badlibrarian 16 minutes ago
      [flagged]
  • jstimpfle 31 minutes ago
    Orthodox C++, for me, is C plus the one good feature of C++: you don't have to type struct all the time.
    • maxvu 8 minutes ago
      How about one of the C unorthodoxies that use typedef everywhere? (Namespaces seem suitable, too.)
      • jstimpfle 3 minutes ago
        typedef is a little bit of a hassle but you can do it, even in a very strict mechanical way if writing plain C. But it's a hassle.

        And namespaces suck too, so much noise for little gain. You know what, a big part of programming is naming. You just have to come up with good names. Namespaces don't magically make names better, if anything, they make them worse. And they add a lot of syntax noise.

  • BiraIgnacio 30 minutes ago
    Holly bananas, that Boost Design Rationale post is, what's the word I'm looking for, intense.
  • fithisux 9 minutes ago
    I wish the site listed compiler flags for the most popular compilers.
  • sudosteph 1 hour ago
    And here I was thinking this was going to be about a schism from Holy C [1]

    [1] https://en.wikipedia.org/wiki/TempleOS#HolyC

  • rfgplk 37 minutes ago
    This is gonna be a long critique, I'll try to keep it concise.

    > C-like C++ is good start, if code doesn’t require more complexity don’t add unnecessary C++ complexities.

    C is almost obsolete nowadays. Not to mention that C++ is effectively a strict superset of C (nearly 99% of the C standard is in C++) and the few features that aren't are included as compiler extensions (VLA, restrict keyword, nested functions). There are a handful of C features that aren't in C++, and for very good reason (most of them suck). When was the last time you ran into a C library that a pure C++ compiler couldn't compile? Only if someone decided to spam the new keyword all over the codebase (or something similar).

    > In general case code should be readable to anyone who is familiar with C language.

    Most C++ already is? Even very template heavy C++.

    > Don’t do this, the end of “design rationale” in Orthodox C++ should be immedately after “Quite simple, and it is usable. EOF”.

    A lot of the methods in that document are necessary to make C++ shine, especially template metaprogramming.

    > Don’t use exceptions.

    Optional but irrelevant.

    > Don’t use RTTI.

    .. Why? Reimplementing RTTI in C will give you almost the same overhead.

    > Don’t use C++ runtime wrapper for C runtime includes (<cstdio>, <cmath>, etc.), use C runtime instead (<stdio.h>, <math.h>, etc.)

    .. Why? Those wrappers all include the "raw C runtime" under the hood (literally they do #include <stdio.h|xx>. Near 0 compiletime overhead?

    > Don’t use stream (<iostream>, <stringstream>, etc.), use printf style functions instead.

    This is a design decision.

    > Don’t use metaprogramming excessively for academic masturbation. Use it in moderation, only where necessary, and where it reduces code complexity.

    There are many programs that are _impossible_ to write in a finite time without metaprogramming. How will you (with zero runtime overhead) dispatch a function with a variable arity of random types to a handler that requires exactly that type of function? Arbitrarily? In C++ it's possible, in C it isn't.

  • yyx 36 minutes ago
    At this point, if you want better C, just use Zig.
  • gpderetta 1 hour ago
    Don't follow dogma.
  • netbioserror 10 minutes ago
    Man, all of the confusion and gnashing of teeth in the C++ world really makes me grateful for my job. Smaller company, I solo develop a central module on the product stack, and I was able to evaluate languages for the project.

    Nim became the obvious choice, and I wasn't a fanboy before. Simple semantics, in a very functional style oriented around data's value. References and identity have to be trapdoored. Everything is single-owner unique lifetimes by default, no annotations or best-practices required. You end up writing extraordinarily functional/procedural code that produces very fast and memory-safe binaries, it fits right into C++'s niche.

    The only objection I could steel man was that the standard library and most packages are composed of relatively pure functions that return new values, so allocations are happening there. But when types as complex as data frames can be semantically used as just values, and you know they have scoped lifetimes by default, the benefits are obvious.

    With all of C++'s insanely specific, subtle, implicit, compiler- and platform-dependent behaviors, I've often wondered when the industry will finally consider its dominance an artifact of first-mover inertia and simply move on. There are vastly better ways to do all of the things it does, while easily exposing levers for the the things it's considered to do exceptionally well.