Reverse-engineering the 1998 Ultima Online demo server

(draxinar.github.io)

15 points | by notsentient 2 hours ago

2 comments

  • kev009 39 minutes ago
    The UO emulator scene got me into network programming. I've never seen an online game capture so many ancillary/emergent/accidental gameplay mechanics as well as this, somehow all the 3d MMOs seemed to downgrade a lot of the interesting economics, building, exploring that UO delivered. PvP and quest type stuff is probably a lot better in other games but it was still compelling and you could realistically play solo or in a group or casually interact with randoms and effortlessly switch between these as you felt like it.
  • grebc 43 minutes ago
    Memories.

    I played T2A a little last year, great shard & peeps running it.

    https://www.uosecondage.com/