Bevy game development tutorials and in-depth resources

(taintedcoders.com)

42 points | by GenericCanadian 2 days ago

4 comments

  • reitzensteinm 4 minutes ago
    This site is excellent. I emailed the author to thank them after reading it cover to cover, and they replied and asked if anything was unclear or if there was anything I wanted to see explored more.

    Quite the dedication to a free resource!

  • vivzkestrel 16 minutes ago
    - since we are on the topic, i wanted to ask people here

    - could someone kindly share some resources on c++ game development

    - here is what i have

    - https://gamedev.net/tutorials/

    - https://shader-learning.com/

    - https://learnopengl.com/

    - https://shaderacademy.com/

    - https://www.gabrielgambetta.com/client-server-game-architect...

    - https://github.com/0xFA11/MultiplayerNetworkingResources

    - just a headsup, i am looking for 3D game development without unreal, unity , godot or any of those engines

  • nextaccountic 1 hour ago
    > These guides are up to date with Bevy version 0.18

    This is huge, thanks. Unfortunately many Bevy resources became stale (the Bevy cookbook was even abandoned, there was little interest in keeping it up to date and so there were many sections for, say, Bevy 0.12)

  • jippo 2 hours ago
    Thank you. Not many free and in-depth resource for Bevy engine. Mostly are paid ones. I am surprised that you switch from Ruby to Rust. Seems a different beast to me.
    • jaggederest 25 minutes ago
      As a long time ruby enjoyer and now also rust enjoyer, the core syntax and systems of rust are very rubyesque in a lot of ways, you can tell that some of the core contributors liked the language.