Wow, a real throwback to my earlier years exploring the Warez scene as cash poor teenager, which meant you had to get creative to find what you wanted.
Looking back in my 30s, I think part of my brain has atrophied because I can now purchase and download games and content with a few clicks on Steam and £40, which will be ready to play after dinner.
Before you had to think and search forums (both public and private) for DDL links, CD keys, cracks, passwords to unzip files.
Then once you had downloaded these multiple RAR/Zip files you then had to check and verify them for corruption or viruses. After that it was reading the sacred README.nfo file included in the crack zip. Which if you didn't specify to open in Notepad or Notepad++, it would open the Windows System information window.
The last stage before firing up a game was the patching/cracking phase; that could involved things like editing hosts files, unplugging or disconnecting from the internet, or modifying your firewall to prevent network requests for anti-piracy software. Then you ran your crack or copied a patched .exe file over into the game directory. Aye presto, you're ready to fire up (hopefully it didn't have a virus or rootkit)
...but wait there is no loading videos or splash screen (panic). Well that's because the pirates were saving storage space and removed unnecessary game videos and music assets.
<Play game> Bioshock
Ah, that was a nice nostalgia trip.
Also for any other nostalgia trippers, do you remember the first thing you always installed was a cracked version of WinRar (before 7zip became cool), running on a fresh install of Windows_7_SP3_BLACK_EDITION_XXX.iso
I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created.
A BBS in my city always had the latest e-zines like Reality Check Network and Affinity, and others I forget. Reading up on the scene and about groups like Razor1911 was something I spent a lot of time on when I was younger.
That was amazing, really great song & visuals too. Takes me back to the days when you couldn't close the keygen because the midi playing was such a banger.
There were many really nice demos on Revision this year. Hacker News favorite (and mine, too!) LFT put out another microcontroller demo, Sum Ergo Demonstro:
When I was learning to make games and just hack around the pc, I used to try to copy paste the characters from their nfos to make my own “releases” of mini mods. Didn’t know there were ascii drawing programs! Wonder if you did the same. I’m sure we all did but pre www era made it difficult!
I used to use TheDraw for doing ANSI art, but I also ended up making my own ANSI drawing tool back then. It's stupid to think of now, but one reason I made it was because I had a monochrome monitor, so I couldn't "see" color. I wanted a feature where I could put the cursor over a character and it would tell me the color there when I was drawing so I could still use color in the work.
I wasn't prolific, but did do a handful of ANSI art pieces for local BBS SysOps who liked them well enough. Only later on I realized when I got an actual color monitor that I had a few color mistakes in them and they never told me. lol
Damn, more OG than me. I must have looked up to you and your peers back then! It’s crazy how it was so common to just go in a hex editor and mess with files to see what would happen. Would love to see a submission of what you / group / other notables did.
I dabble in ASCII art and use Playscii these days. Its still pretty hard to make amazing looking art even with these great tools, which just shows how legendary the demoscene is.
In demoscene nomenclature, an "intro" is a demo with a sizelimit. This was entered in the demo compo, ergo "no size limit".
With file size, most democoders go all the way, both ways. By that I mean that if they choose a sizelimit category, they squeeze out every last byte, and if they don't, most don't care about filesize at all. There's demos these days that are many times bigger than an acceptable video recording would be because nobody bothered to eg compress the assets, it includes an entire game engine, etc. Like 800MB for a 3 minute audiovisual show. Kinda ridiculous but it's just.. well, call it either laziness or focused pragmatism :-) Gotta get that prod out before the deadline!
The Razor1911 zip[1] is 30MB, which actually is very much on the small side for a current-day demo.
A lot of old school demo enthusiasts cried. These guys cracked all the games we couldn’t afford as kids/teens and did the coolest demos and cracktros to show off how cool they were. I saw them as high tech Robin Hoods. Hope you were around for that!
Looking back in my 30s, I think part of my brain has atrophied because I can now purchase and download games and content with a few clicks on Steam and £40, which will be ready to play after dinner.
Before you had to think and search forums (both public and private) for DDL links, CD keys, cracks, passwords to unzip files.
Then once you had downloaded these multiple RAR/Zip files you then had to check and verify them for corruption or viruses. After that it was reading the sacred README.nfo file included in the crack zip. Which if you didn't specify to open in Notepad or Notepad++, it would open the Windows System information window.
The last stage before firing up a game was the patching/cracking phase; that could involved things like editing hosts files, unplugging or disconnecting from the internet, or modifying your firewall to prevent network requests for anti-piracy software. Then you ran your crack or copied a patched .exe file over into the game directory. Aye presto, you're ready to fire up (hopefully it didn't have a virus or rootkit)
...but wait there is no loading videos or splash screen (panic). Well that's because the pirates were saving storage space and removed unnecessary game videos and music assets.
<Play game> Bioshock
Ah, that was a nice nostalgia trip.
Also for any other nostalgia trippers, do you remember the first thing you always installed was a cracked version of WinRar (before 7zip became cool), running on a fresh install of Windows_7_SP3_BLACK_EDITION_XXX.iso
I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created.
A BBS in my city always had the latest e-zines like Reality Check Network and Affinity, and others I forget. Reading up on the scene and about groups like Razor1911 was something I spent a lot of time on when I was younger.
Amazing demo and homage to the era.
https://keygenmusic.tk/
https://youtube.com/watch?v=v8zKDotYh9A&is=xAbW7VZVGLn0986B
But I think my favorite so far from the ones I've seen has to be Second Nature, an OCS Amiga demo by Desire & The Twitch Elite, and music by Hoffman.
Nice to be reminded that Revision is still active, on my bucket list to visit at least once in my life.
It is an homage to 40 years of hacking from the group.
For context, they were pioneers in both the demoscene and in the warez scene in the 80s-00s.
I used to use TheDraw for doing ANSI art, but I also ended up making my own ANSI drawing tool back then. It's stupid to think of now, but one reason I made it was because I had a monochrome monitor, so I couldn't "see" color. I wanted a feature where I could put the cursor over a character and it would tell me the color there when I was drawing so I could still use color in the work.
I wasn't prolific, but did do a handful of ANSI art pieces for local BBS SysOps who liked them well enough. Only later on I realized when I got an actual color monitor that I had a few color mistakes in them and they never told me. lol
With file size, most democoders go all the way, both ways. By that I mean that if they choose a sizelimit category, they squeeze out every last byte, and if they don't, most don't care about filesize at all. There's demos these days that are many times bigger than an acceptable video recording would be because nobody bothered to eg compress the assets, it includes an entire game engine, etc. Like 800MB for a 3 minute audiovisual show. Kinda ridiculous but it's just.. well, call it either laziness or focused pragmatism :-) Gotta get that prod out before the deadline!
The Razor1911 zip[1] is 30MB, which actually is very much on the small side for a current-day demo.
[1] https://www.pouet.net/prod.php?which=105954 has a download link
Idk what Revision actually enforces but that used to be the rule at Assembly.
For the 1k, 4k, retro systems etc it’s specified!
such a nice way to remember their fallen teammates at the end there.
PS: I never knew Westbam (of Love Parade fame?!) was involved.