I built a game where you argue consumer rights against AI bots

I built this after getting stonewalled by an airline chatbot over a legitimate EU261 refund. The bot was technically wrong but I didn't know the law well enough to push back effectively.

The game puts you in that situation: a company's AI has denied your claim, and you have to argue it down using real consumer protection law. Each level teaches one law - EU Regulation 261, GDPR Article 22, FCBA, Consumer Rights Act 2015, etc. You win when the AI's confidence drops to zero.

37 levels across EU, US, UK, and Australia. Free, no signup required.

Would be curious what the HN crowd thinks about the realism of the scenarios — and whether this kind of "adversarial simulation" is actually useful for learning.

https://fixai.dev

3 points | by dragonmann 1 hour ago

1 comments

  • DJC_Analytics 11 minutes ago
    This is a very fun idea, and seems very useful. But just from a glance it doesn't seem the most user friendly.

    I think it would also be helpful to have something of a guide for the first (few) case(s). I could have missed it if you have one, but the AI hit me like a truck. Turns out it is more difficult to BS an AI that is only designed to do one thing than a regular LLM...

    I like the concept, and I think that as long as there is an explanation of what works and why, it could be an interesting learning tool.